Kinu Dekeledi
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Jan 30, 2012, 2:24am




In the beginning...
Admin(s)
Cake


Urgent Notes:
Alpha positions will be open for auditions. But only one alpha position will be filled for each pack, so if you want a position get the bio up.
We need someone who is good with graphics, because I suck at them.

Read the following before joining. Rules, Powers, Packs/Wolves/Lands, and Gods.
So basically everything in Information XD

Kinu Dekeledi
(Silk Tears)



Some call it a curse, some call it a blessing.
Five lands are cursed by five angry gods. The land of Akeno was cursed with the element of fire by the god Fen’Dire. The land of Mesi was cursed with the element of water by the god Qew’Naiih. The land of Gayan was cursed with the element of air by the goddess Shi’Mee. The land of Taloc was cursed with the element of earth by the god Bru’Yan. The land of Shyam was cursed with the element of dark by the god Res’Ire. The land of Urvi remains without a curse, and is home to many rouges and loners.
Which curse do you carry?
.Season - Spring.

Packs So Far:
Akeno Alphas: None.
Members: 0

Mesi Alphas: Luuka
Members: 1

Gayan Alphas: Linae
Members: 1

Shyam Alphas: None
Members: 0

Taloc Alphas: Kiari
Members: 1


Kinu Dekeledi :: Home
Forum NameTopicsPostsLast Post
General.
[ ]Information.
Everything you need to know about Kinu Dekeledi is in here. We have the rules, pack information, power information, and god information. I strongly suggest you read this before joining, or you may be a little confused. The code word in the application is hidden in the rules, so read carefully.
Moderator: Cake
44on Aug 10, 2007, 3:16pm
by Cake
in Five Mighty Gods.
[ ]Create.
Here is where you post your creation form. Wait for it to be accepted before roleplaying please. And please use the form provided, you can elaborte with your own designs as you like. As long as it is my form.
Moderator: Cake
22on Aug 16, 2007, 9:52pm
by bronze123
in Ryshan
[ ]Accepted. (3 sub-boards)
All the character bios that have been accepted will be moved here. Simple as that.
Moderator: Cake
59on Aug 13, 2007, 12:02am
by Cake
in [ k i a r i ]
[ ]Biographies.
Here is where you can create one thread with personal information about yourself and characters. It is highly recommended if you are going to have more than one character.
00
[ ]OOC. (1 sub-board)
Here is where you may start threads just to chat, question, suggest, etc. You may use some chat speak and swear. But keep it too a minimum.
Moderator: Cake
00
[ ]The Studio.
Here is where you may post your art, offer to make art for someone else, ask for art, etc. Please keep the posts art-related.
Moderator: Cake
00
Urvi`
[ ]The Plains.
Rolling fields of lush green grass, it is a peaceful enviroment. It is considered a sacred ground. Many come to pay respects to those who lost their lives in the great war. Meetings of the pack alphas occur here. If war ever breaks out once more, it will commence here.
00
[ ]The Roses.
A large meadow abundant with wild roses and heather. At the entrance of the ground it consists mostly of heather. It then looks like a sea of purple and red in the center. The farthest side of the field is all red, some consider that part to be eerie.
13on Aug 19, 2007, 6:23pm
by .: Papers :.
in .: Lazy Day :. [aw]
[ ]The Marsh.
A large misty area, filled with its own traps. There is barely any vegatation, and many animals get stuck in the marsh. Only wolves with a keen sense can navigate their way around the marsh. One false move could end your life.
00
Akeno
[ ]The Desert.
A yellow sand desert stretches wide across the outer boundaries of Akeno. It is hot to walk across, and not a journey for the light-hearted. Many desert animals can be hunted here. To join the pack of Akeno, you must begin your journey here.
00
[ ]The Canyon.
A tall red rock canyon protects the inner boundaries of the Akeno's. Paths lead to the top and bottom of it, crevices are located everywhere. It is a dangerous hike, but it is not a problem for wolves with fire in their blood.
00
[ ]The Cavern.
Deep within the walls of the canyon, lies a cavern where the pack resides and rests. Only those who live on the land may be able to find it. Outsiders should not barge in without permission, it is twice as hard to find your way out.
00
Mesi
[ ]The Lake.
A large lake separating Urvi`from Mesi is the packs outer boundaries. The lake has a whirlpool in the center, and it is advised that no wolf swims to wards it. The small beach along the lake is sandy, but turns to grass a few feet up from the water. To be accepted into Mesi, you must start here.
00
[ ]The Waterfall.
This area consists of the top of the waterfall and the deep pool at the bottom. The pack resides behind the falls, in a giant cave hidden to the other elements.
00
[ ]The River.
The river has two sections to it, the calms and the rapids. The rapids are closer to the bottom of the waterfall, and the calms are near the mouth to the lake. This is the most forested area of Mesi, and most animals for food are found here.
00
Gayan
[ ]The Mountain Pass.
A rocky path that leads up from Taloc, most air bound wolves fly over it. A small forest can be found here, for hunting/exploring and such. It can be dangerous, as some rocks fall from the tops. But if you were to be accepted into Gayan, you'd have to come here.
00
[ ]The Ledge.
A large ledge in between the peaks and the mountain pass is where a average sized hallow in the side of the mountain is found. The pack usually finds it to be comfortable to sleep in.
00
[ ]The Peaks.
This is the highest point of Gayan. Most wolves come here to sight see, star gaze, etc. The peaks are usually snow covered in winter, and fairly cool during summer.
00
Shyam
[ ]The Brink.
The brink is the edge of the woods of Shyam. The ground is usually dead here, and there is a shroud of mist that seems to pull you to wards Shyam. To be a wolf of Shyam, you must enter through here.
00
[ ]The Forest.
The trees appear dead, yet still grow. The branches are gangly and unappealing, it is a morbid looking place. It is also dimly lit, and mostly those of the Dark element enjoy that feature. The few creatures that live in Shyam, can be hunted down here.
00
[ ]The Abyss.
As you press onward through Shyam, you find that the grove grows darker and darker. The trees nearly block out all of the sunlight. Only those who live in this area can truly move around without getting lost. The dens are located here, find them at your own risk.
00
Taloc
[ ]The Borders.
A small field leaving Urvi` and entering Taloc, those wishing to join Taloc should wait here. It is on the edge of the lush forest, the grass is green and thick.
00
[ ]The Copse.
A thick flowered forest is the center of Taloc lands. If any pack was blessed with wealthy lands, it'd be Taloc. Many animals for game are here, and safe dens are hidden from the outside world.
00
[ ]The Mountain Side.
At the edge of Taloc, are the borders to Gayan. A tall mountain looms over Taloc, giving those with the power of rockslide a source to use it. It is a dangerous terra, being so close to the air wolves. Some arguments can break out.
11on Aug 13, 2007, 8:32pm
by Crash
in | | dead on arrival ;;


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Total Topics: 13   -   Total Posts: 19
Last Updated Topic: .: Lazy Day :. [aw] by .: Papers :. (Aug 19, 2007, 6:23pm)
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Total Members: 5
Newest Member: Crash
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